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ItsTheAshtray
hell yeah

Age 36

Chicago

Joined on 7/6/05

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ItsTheAshtray's News

Posted by ItsTheAshtray - October 31st, 2023


Sorry for the clickbait.


Listen to my song: https://www.newgrounds.com/audio/listen/1259587


Thanks!

Happy Halloween!


1

Posted by ItsTheAshtray - January 23rd, 2021


Happy Pixel Day!


So, I've been playing Outer Wilds recently and, MAN, what an amazing game! It's one of those "I wish I could wipe my memory and play it again blind." A few days ago I decided to try making something for Pixel day and decided to make a mini-Outer Wilds in 2d.


I really underestimated how long getting landing and jumping on a planet would take. Had to relearn some basic trigonometry stuff, but I'm pretty happy with how it feels. It's not going to be finished today, so I'm just going to take my time with it and actually add some art. Nothing fancy, though. I'm trying to keep this as a tiny project just to get back into making games.


Thanks for stopping by and thanks again for the tablet!


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Posted by ItsTheAshtray - August 22nd, 2014


Finished my Ludum Dare game way late, but here it is: Leap Weave


I'm doing the Ludum Dare game jam for the first time with Unity which I've only recently become a little familiar with. We've got 48 hours to make a game based on the theme of "Connected Worlds." Should I stay up all all night with the help of the miraculous concoctions of whiskey and coffee, or get some sleep? Sleep would help me be more productive with the time I have, but no sleep...well, would create more precious time.


Also, my death jam animation is on the front page! SPANKS!

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Posted by ItsTheAshtray - December 14th, 2013


Hey, just posted Particle X. I started this game about two years ago, finished it three months later, and have been sitting on it since then. Why wait so long to release this thing? Let's try out NG's new bullet point thing to find out!

  • Tried to get it sponsored - failed
  • Unhappy about how it turned out and wanted it to die
  • Forgot about it

That's pretty cool NG. Thanks for the blog text editor update!

It's a little weird but I'd like to do a little self review of the game. If you havn't played it yet, check it out before you read this 'cause you might get prejudice.

First, some stuff I kind of don't like:

  1. Most of the visuals are pretty shitty. I tried doing a simple style that I could handle, but it comes off as cheap. I think I pulled off some things, like the character's faces. I thought about re-doing everything a few times but it never seemed worth it. Mainly because I didn't think the gameplay and story was actually worth doing all that work for. I'm starting to think that maybe I still should, and re-release this with all pixel art. There are also inconsistencies with the art style, like the vector art particle x and enemies, the photoshop made background, and pixel art characters.
  2. Inconsistent main character. Joseph Savante is the main character who created Particle X ("The most dense energy source the world's ever seen!") and he is supposed to be this Einstein-like genious, but mostly acts like a naive 5-year old. I was trying to play the whole 'savant' angle, so that maybe Joe's really good at science but an idiot otherwise, but I don't think he comes off that way. He also had to be childlike to play into the next point...
  3. The story. There's two levels to the story in Particle X. Are either of them good? I think one of them kinda is. So, the surface plot is: Dr. Joseph Savante creates a microscopic unlimited energy source particle (X) with the help of an A.I. named M.A.R.Y. She and Joe both work for a corporation, but Joe is just there to do experimental research. When Particle X is created, M.A.R.Y. attempts to get Joe to safely deliver Particle X so that the corporation can turn it into a weapon. Joe don wanna do dat, so he goes rogue, and eventually the player has to decide to either destroy the Particle (which would kill Joe, too) or hand it over to M.A.R.Y. The underlying story is: A child (Joe) first must rely on his mother (M.A.R.Y.) to survive because he's otherwise completely vulnerable (if Particle X touches anything, game over). He goes through adolescence and realizes he doesn't agree with his mother and he rebels (end of ACT 1). Then he's on his own and learned to defend himself (shield in ACT 2). He eventually learns how to make decisions and survive without his mother's guidance. The end. The problem with all of that is: At the end of the day, this is only a mouse-avoider flash game with some puzzle and shooter elements. Who cares about a crappy story and subtext? I wouldn't. LESSON LEARNED?
  4. The pseudo-sciencey words are silly as fffuuuuuu. And by silly, I mean dumb. 

Other stuff:

  • The dark levels in ACT 2. I don't think I've seen anything similar to that before, so that's COOL. The dark levels are completely black except for Particle X,  the enemies, and other particles. You have to navigate through the levels by bouncing particles off of your shield to find out where the walls are. Also, because it's nearly all black, I don't have to worry about the graphics sucking. Hah.
  • I had done very litte pixel art before this and enjoyed the learning experience while making the character faces.
  • The snake mini-game (Xworm) is pretty addicting, so that's cool.

Overall, working on this game drained some soul out of me. I obsessed over it, although I probably shouldn't have...because at the end of the day, it's just about avoiding stupid circles with your mouse.

 


Posted by ItsTheAshtray - April 14th, 2012


HEY

If you like high score games or cute things GO PLAY THIS

Thanks. And leave a review if you feel like it.

It was a pretty interesting experience trying to fine tune scoring and difficulty in a game like that. Definitely learned a lot.

ALSO, if you like any of my stuff or want to be updated about upcoming projects and possibly become a tester for my next game(s), GO LIKE MY FB PAGE. Please. It's new and sexy and I'll be updating the hell out of it.

SPANKS


Posted by ItsTheAshtray - April 4th, 2012


Sup dawgz

Lotsa cool new stuff this month.

If you haven't played dys4ia GO DO THAT.

Traitor was also pretty neat. It's a vertical space shooter with an OVERWORLD. Holy mass effect.

ALSO, I've got TWO new games coming out this month! yay. Finishing up one and looking for a sponsor for the other. It's fabulous, no? No. okay. fine.

I'm also running a contest. All you have to do is to comment below and you have a chance of getting called stupid.


Posted by ItsTheAshtray - March 6th, 2012


You rock.

Really enjoyed New York Shark, but how could you not from anything by Wiesi

Ace Pilot has some of the best and funniest animation I've ever seen. Fucking awesome work Hans and crew.

Untouchable was a really fun and quirky shooter thingy. Consistent style and funny texty words dialoguey stuff. Created by hch2

MAGNETkid by sinclairian is a refreshing platforming puzzler and just generally enjoyable.

If you haven't played these then you've been under a rock...or doing productive things with your time.

Keep doing your thangs boys.
<3


Posted by ItsTheAshtray - January 10th, 2012


...the Herp!

It has been released.

Rate.
Review.
Enjoy.

Don't Catch....


Posted by ItsTheAshtray - November 12th, 2011


HELLO!

I'm building myself a nice portfolio of original compositions, and now that the school semester is coming to a close...

IF anyone needs ORIGINAL MUSIC for your GAME NEAR COMPLETION, contact me.

If you've got a GAME that needs music, send me a PM.
IF I DECIDE TO DO IT, I WILL DO IT FOR FREE!!!

What's the catch? Nothing, you need music and I want to make it!
Win-freaking-Win.

Here's a link to a game that I did the music for, PIXELAND!

xoxo <3
-Victor


Posted by ItsTheAshtray - May 1st, 2011


Are you serious? Someone just cut it off and ran away with it. Shit.

Get your dick back.

Love you guys.
;)

WHERE'S YOUR DICK PICO?