- Age / Gender:
- 25, Male
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Hey, poopity poop poo-poo.
- Community Stats
Level 23 Game Developer
Ranked as Police Lieutenant
Contact Info / Websites
I'm just gonna use this to write stuff when I'm tired.
UPDATE 7 (hour: 39) -
UPDATE 6 (35 howrz) - Most of the levels feel pretty good, unlike my back. Still gotta do sound and some backgrounds and stuff. I THINK I MIGHT FINISH
UPDATE 5 (27.5 hrs) - I'm sorry I was ever rude to you, Unity. I love you.
UPDATE 4 (25.5 hrs) - ZZzzZzZzzzZzZzZzzzzzZz It's getting there. Lots of animations done. Looks crappy :(
UPDATE 3 (22 hours poo) - Wrestled with Unity's animation controller. Wanted to cry with frustration. Then I discovered all you had to do was write anim.Play("whatever state you want_dummy");
UPDATE 2 (18 hours in) - It's 2pm. The whiskey has started. This game's gonna be a mess. I'm a mess.
UPDATE 1 (16 Hours in) - Stayed up until I finished a working prototype. Slept for a few hours. THINGS ARE FINE. Code is super hacky but everything works. Morale is down. Body is craving peanut butter and rest. We shall push on.
I'm doing the Ludum Dare game jam for the first time with Unity which I've only recently become a little familiar with. We've got 48 hours to make a game based on the theme of "Connected Worlds." Should I stay up all all night with the help of the miraculous concoctions of whiskey and coffee, or get some sleep? Sleep would help me be more productive with the time I have, but no sleep...well, would create more precious time.
Also, my death jam animation is on the front page! SPANKS!
Recent Game Medals
Total Medals Earned: 608 (From 110 different games.)